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How to Download LINE on Google Play Store in 3 Easy Steps

CBP uses the Mobile Passport Control (MPC) application to streamline the processing of eligible travelers entering the United States. Eligible travelers with a smartphone or tablet may voluntarily download the Mobile Passport Control (MPC)-enabled mobile application (app) from a mobile application store (e.g., Apple App Store or Google Play Store).

download line on google play store

Managed Google Play is Google's enterprise app store and sole source of applications for Android Enterprise in Intune. You can use Intune to orchestrate app deployment through Managed Google Play for any Android Enterprise scenario (including personally owned work profile, dedicated, fully managed, and corporate-owned work profile enrollments). How you add Managed Google Play apps to Intune differs from how Android apps are added for non-Android Enterprise scenarios. Store apps, line-of-business (LOB) apps, and web apps are approved in or added to Managed Google Play, and then synchronized into Intune so that they appear in the Client Apps list. Once they appear in the Client Apps list, you can manage assignment of any Managed Google Play app as you would any other app.

When you download an app, it should work as promised. Which is why human App Reviewers ensure that the apps on the App Store adhere to our strict app review standards. Our App Store Review Guidelines require apps to be safe, provide a good user experience, comply with our privacy rules, secure devices from malware and threats, and use approved business models.

A fat APK is a single APK that contains binaries for multipleABIs embedded within it. This has the benefit that the single APKruns on multiple architectures and thus has wider compatibility,but it has the drawback that its file size is much larger,causing users to download and store more bytes when installingyour application. When building APKs instead of app bundles,it is strongly recommended to build split APKs,as described in build an APK using the--split-per-abi flag.

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Google Play, also known as the Google Play Store and formerly Android Market, is a digital distribution service operated and developed by Google. It serves as the official app store for certified devices running on the Android operating system and its derivatives, as well as ChromeOS, allowing users to browse and download applications developed with the Android software development kit (SDK) and published through Google. Google Play has also served as a digital media store, offering games, music, books, movies, and television programs.[4] Content that has been purchased on Google Play Movies & TV and Google Play Books can be accessed on a web browser and through the Android and iOS apps.

Applications are available through Google Play either for free or at a cost. They can be downloaded directly on an Android device through the proprietary Google Play Store mobile app or by deploying the application to a device from the Google Play website. Applications utilizing the hardware capabilities of a device can be targeted at users of devices with specific hardware components, such as a motion sensor (for motion-dependent games) or a front-facing camera (for online video calling). The Google Play Store had over 82 billion app downloads in 2016 and over 3.5 million apps published in 2017,[5] while after a purge of apps, it is back to over 3 million.[6] It has been the subject of multiple issues concerning security, in which malicious software has been approved and uploaded to the store and downloaded by users, with varying degrees of severity.

At the Google I/O 2013 Developer Conference, Google announced the introduction of Google Play Games.[13] Google Play Games is an online gaming service for Android that features real-time multiplayer gaming capabilities, cloud saves, social and public leaderboards, and achievements. Its standalone mobile app was launched on July 24, 2013.[14]

Android Market was announced by Google on August 28, 2008,[29][30] and was made available to users on October 22.[31][32] In December 2010, content filtering was added to Android Market, each app's details page started showing a promotional graphic at the top, and the maximum size of an app was raised from 25 megabytes to 50 megabytes.[33][34][35] The Google eBookstore was launched on December 6, 2010, debuting with three million ebooks, making it "the largest ebooks collection in the world".[36] In November 2011, Google announced Google Music, a section of the Google Play Store offering music purchases.[37][38] In March 2012, Google increased the maximum allowed size of an app by allowing developers to attach two expansion files to an app's basic download; each expansion file with a maximum size of 2 gigabytes, giving app developers a total of 4 gigabytes.[39][40] Also in March 2012, Android Market was re-branded as Google Play.[41][42][43]

Google Play enables users to know the popularity of apps, by displaying the number of times the app has been downloaded. The download count is a color-coded badge, with special color designations for surpassing certain app download milestones, including grey for 100, 500, 1,000 and 5,000 downloads, blue for 10,000 and 50,000 downloads, green for 100,000 and 500,000 downloads, and red/orange for 1 million, 5 million, 10 million and 1 billion downloads.[64][65]

Google states in its Developer Policy Center that "Google Play supports a variety of monetization strategies to benefit developers and users, including paid distribution, in-app products, subscriptions, and ad-based models", and requires developers to comply with the policies in order to "ensure the best user experience". It requires that developers charging for apps and downloads through Google Play must use Google Play's payment system. In-app purchases unlocking additional app functionality must also use the Google Play payment system, except in cases where the purchase "is solely for physical products" or "is for digital content that may be consumed outside of the app itself (e.g. songs that can be played on other music players)."[89] Support for paid applications was introduced on February 13, 2009, for developers in the United States and the United Kingdom,[90] with support expanded to an additional 29 countries on September 30, 2010.[91] The in-app billing system was originally introduced in March 2011.[92] All developers on Google Play are required to feature a physical address on the app's page in Google Play, a requirement established in September 2014.[93]

There is no requirement that Android applications be acquired using the Google Play Store. Users may download Android applications from a developer's website or through a third-party app store alternative.[114] Google Play Store applications are self-contained Android Package files (APK), similar to .exe files to install programs on Microsoft Windows computers.[115] On Android devices, an "Unknown sources" feature in Settings allows users to bypass the Google Play Store and install APKs from other sources.[116] Depending on developer preferences, some apps can be installed to a phone's external storage card.[117]

Some mobile carriers can block users from installing certain apps. In March 2009, reports surfaced that several tethering apps were banned from the store.[165] However, the apps were later restored, with a new ban preventing only T-Mobile subscribers from downloading the apps. Google released a statement:[166]

In early March 2011, DroidDream, a trojan rootkit exploit, was released to the then-named Android Market in the form of several free applications that were, in many cases, pirated versions of existing priced apps. This exploit allowed hackers to steal information such as IMEI and IMSI numbers, phone model, user ID, and service provider. The exploit also installed a backdoor that allowed the hackers to download more code to the infected device.[183] The exploit only affected devices running Android versions earlier than 2.3 "Gingerbread".[184] Google removed the apps from the Market immediately after being alerted,[185] but the apps had already been downloaded more than 50,000 times, according to Android Police's estimate.[183] Android Police wrote that the only method of removing the exploit from an infected device was to reset it to a factory state, although community-developed solutions for blocking some aspects of the exploit were created.[185] A few days later, Google confirmed that 58 malicious apps had been uploaded to Android Market, and had been downloaded to 260,000 devices before being removed from the store.[186] Google emailed affected users with information that "As far as we can determine, the only information obtained was device-specific (IMEI/IMSI, unique codes which are used to identify mobile devices, and the version of Android running on your device)" as opposed to personal data and account information.[186] It also announced the then-new "remote kill" functionality, alongside a security update, that lets Google remotely remove malicious apps from users' devices.[186] However, days later, a malicious version of the security update was found on the Internet, though it did not contain the specific DroidDream malware.[187] New apps featuring the malware, renamed DroidDream Light, surfaced the following June, and were also removed from the store.[188]

In April 2017, security firm Check Point announced that a malware named "FalseGuide" had been hidden inside approximately 40 "game guide" apps in Google Play.[197] The malware is capable of gaining administrator access to infected devices, where it then receives additional modules that let it show popup ads. The malware, a type of botnet, is also capable of launching DDoS attacks.[198][197] After being alerted to the malware, Google removed all instances of it in the store,[198] but by that time, approximately two million Android users had already downloaded the apps, the oldest of which had been around since November 2016.[197]

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