How Call Duty 4 Revolutionized the First-Person Shooter Genre
Call of Duty 4: Modern Warfare is a first-person shooter video game and the first Call of Duty installment to break away from its World War II setting, and set in the modern world. It was announced on April 12, 2007 and was released on November 5, 2007. Call of Duty 4 was published by Activision and developed by Infinity Ward, and is available on Windows, OS X, Xbox 360, and the PlayStation 3. A Wii version of the game, called Call of Duty: Modern Warfare: Reflex Edition, was ported by Treyarch, and was released on November 10, 2009 along with Call of Duty: Modern Warfare 2 for Xbox 360/PS3/PC and Call of Duty: Modern Warfare: Mobilized for Nintendo DS. The game is followed by two direct sequels, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3.
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The Marines head to rescue a downed M1A2 Abrams, callsign War Pig, from a bog, but heavy enemy fire prompts Jackson to destroy a ZPU-4 so air support can come in to mop up. The unit then form up defensive positions on the tank as engineers come in to fix it, and later escort it back to the highway. They clear the forward area, allowing War Pig to move up, and let the tank take some of the big targets. During this, Vasquez tells Griggs and his team to hold an area while he and Jackson complete the mission. At the end, they rendezvous with a CH-46 Sea Knight for evac.
At this point, Nikolai tells Price that Al-Asad may be at his safehouse in Azerbaijan. The S.A.S. then head there, clearing several buildings in the village before finding Al-Asad. Price then interrogates Al-Asad and discovers the nuclear package didn't belong to him when Al-Asad gets a call from the Russian Ultranationalist leader, Imran Zakhaev. Price then executes Al-Asad.
With enemy vehicles and a Mi-24 Hind behind them, Soap, Gaz, Price, Griggs and the survivors head down the Russian motorway, but a bridge critical to their escape is destroyed and they scramble to make a desperate last stand against the Ultranationalists. However, an oil tanker soon explodes, incapacitating everyone but Griggs, who tries to drag Soap to safety but is killed in the process by Zakhaev's guards. Zakhaev and two Ultranationalist soldiers walk in on the scene. Gaz manages to get up only to be executed by Zakhaev instantly. The hind is then blown up by a Loyalist Mi-28 Havoc, distracting Zakhaev and his soldiers. As they shoot at the helicopter, a wounded Price slides Soap his M1911, thus giving him the opportunity to kill Zakhaev and his patrol. Kamarov and the loyalists soon arrive, where Soap is carried away on a stretcher and a medic begins to resuscitate Price, but the fate of the two is unknown. Meanwhile, a news reporter announces a series of nuclear missile tests in Russia, and that the search for a ship in the Bering Strait has been called off, showing the public do not know what has actually happened in the six-day crisis.
Call of Duty 4: Modern Warfare features a new mode called Hardcore. In Hardcore mode, health of all players is decreased from 100 to 30, the heads-up display is removed and friendly fire is enabled. Standard game modes such as Free-For-All, Team Deathmatch, Headquarters, and Search and Destroy are included in the Hardcore library.
It costs 800 MS points from the Live Marketplace and originally cost $9.99 or 6.99 from the PlayStation Network. Thanks to sponsoring by Nvidia, the PC version of the map pack is included for free in the 1.6 patch. PS3 & Xbox 360 users in some markets are able to download the pack for free upon entering a code supplied with some 2008 game discs, in a limited offer which celebrates Call of Duty 4 receiving a "Game of the Year" award. The PC version included one more exclusive map, called "Winter Crash", which is basically a winterized version of the original "Crash" map, with airstrikes dropping bombs that look like presents and the planes themselves sounding like sleighs, and in the background the player can hear Christmas songs, bells ringing and Santa Claus laughing.
Call of Duty 4: Modern Warfare features team-based and deathmatch-based multiplayer modes on various maps. Each mode has an objective that requires unique strategies to complete.[2] Players can call in UAV reconnaissance scans, airstrikes, and attack helicopters, when they achieve three-, five-, and seven-enemy kill streaks respectively.[1] A game ends when either a team or player has reached a predefined number of points, or the allotted time expires in which case the team or player with the most points wins. If the points are even when the time expires, Sudden Death mode is activated in which there is no re-spawning and the team who either has the last man standing, or achieves the objective first are the winners. If the player is in either of the two matches, then there is an Overtime match, in which the next team to win is rewarded the victory.[2]
Call of Duty 4: Modern Warfare Remastered
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Call of Duty 4: Modern Warfare Review
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Call of Duty 4: Modern Warfare vs Infinite Warfare
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Call of Duty 4: Modern Warfare Nuclear Fusion Experiment Reference
Refusing to assume Al-Asad dead, Price's team supported by Russian loyalists raids a safe house in Azerbaijan where they locate and capture Al-Asad. During the interrogation, Price answers Al-Asad's phone before executing him, revealing that the caller was the leader of the ultranationalists: Imran Zakhaev. Price reveals that in the aftermath of the Chernobyl disaster and the collapse of the Soviet Union, Zakhaev profited from nuclear proliferation and used his new wealth to lure Soviet Army soldiers to form his ultranationalist party. Price and his superior Captain MacMillan were ordered to assassinate Zakhaev in Pripyat, Ukraine in 1996, where Price fired upon Zakhaev with a sniper rifle from a hotel; however, the shot only severed Zakhaev's arm. Price and MacMillan barely escaped Zakhaev's forces.
Call of Duty 4: Modern Warfare runs on the IW engine, specifically IW 3.0, featuring true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field.[10][11] Bullet penetration is calculated by the engine, taking into account factors such as surface type and entity thickness. The game runs in a native resolution of 600p on the Xbox 360 and PS3.[12]
On April 27, 2007, the day before the release of the game's trailer, Infinity Ward launched a website called "Charlie Oscar Delta" to provide information on the game. Charlie Oscar Delta features a ranking system that allows users to complete missions to increase their rank and compete for prizes. Charlie Oscar Delta is derived from the NATO phonetic alphabet and the initials of Call of Duty.[16] The first Call of Duty 4: Modern Warfare trailer featuring game footage was released on April 28.[17] An Xbox 360 Call of Duty 4: Modern Warfare public beta test was announced on August 30. The beta test was designed to test the servers, find glitches, and help balance out the weapons. It was originally only for residents of the U.S., but was later available to other countries. The beta concluded on September 30.[18] The maximum rank for the beta was initially level 16,[19] but was increased to level 25 towards the end of the beta. Three multiplayer maps were available for play: "Crash", "Vacant", and "Overgrown".[20] A single-player demo for the PC was released on October 11 as a Yahoo! download. The demo includes one level, "The Bog", which showcases the advanced night vision and associated graphics capabilities.[21]
Before Call of Duty 4: Modern Warfare was released, it was predicted to sell even more copies than the highly successful Halo 3; it had received reviews as high as Halo 3's, it was launching on three systems as opposed to one for Halo 3, and demand for the game led to a wide range of retailers only having enough available to satisfy pre-orders.[81] It fulfilled the prediction and the Xbox 360 version became the best-selling video game in the United States from November 2007 to January 2008 according to the NPD Group. The Xbox 360 and PlayStation 3 versions would go on to sell 1.57 million and 444,000 units, respectively, in the United States in November 2007.[82] 1.47 million units of the Xbox 360 version were sold in December 2007;[83] the game sold 331,000 copies for the Xbox 360 and 140,000 copies for the PlayStation 3 in January 2008.[84] The Xbox 360 version was the third best-selling video game of 2007 in the U.S. with 3.04 million units sold, behind Halo 3, which sold 4.82 million units, according to the NPD Group.[83] By January 2008, Call of Duty 4: Modern Warfare had sold more than 7 million copies worldwide, and was the best-selling game of 2007.[85] On June 3, 2008, Infinity Ward reported that the game had sold over 10 million units.[86] During a May 2009 conference call, Activision announced that the game has sold 13 million copies, surpassing Super Mario Galaxy as the best selling game released that week of November 2007.[87] By November 2013, the game had sold 15.7 million copies.[88]
Themes of camaraderie, duty, and loyalty permeate most missions, with the game's heroes aspiring to these noble traits. However, there are sequences in which the game treats the killing of enemy soldiers with alarming indifference.
Families can talk about war. What leads to war? Is war ever justified? Why or why not? How does the media typically portray war? How realistic is this game's presentation of war? Is the nuclear threat imagined by the game's designers something you think could happen in the real world?
Of course, if you're looking for longevity, that's where the multiplayer comes in. Up to 18 players can get online and get into a match on one of 16 different maps. Many of the levels are taken from portions of the single-player and they offer a healthy mix of wide-open, sniper-friendly areas and tight, almost cramped spaces where grenades and shotguns are the order of the day. There are six game modes to choose from. The old standby is team deathmatch, though you can also play in a free-for-all deathmatch, which isn't as much fun as the team modes. The other modes are more objective-oriented, and a couple of those have you lugging bombs across the map to blow up enemy equipment, or preventing the enemy from blowing up your base. Others have you capturing control points. Lastly, you can change up the game rules a bit with a hardcore setting that makes weapons more realistically damaging or an old-school mode that puts weapons on the ground as pickups and generally moves away from the simulation side of things.